These have a wide range: the Merchant Guild might ask you to transport something or escort one of their members while the Mercenary Guild might offer you money for patrolling a sector or killing some pirates. Of course, there are many more goods, and not everything is as obvious as this example. For that, there's a rough scheme of planetary classes: agricultural planets have a cheap surplus of food, which, in turn, is desperately asked for at mining planets. Buy goods on one planet and sell them on another. Instead, Privateer tries to go along the lines of Elite: You can freely fly around and earn money whichever way you want. In fact, there isn't even the branching, but still fixed scheme of flying mission after mission. This isn't exactly frontier (although one outer edge does go towards Kilrathi space), which means compared to the 'main line' Wing Commander games, everything is a little calmer. In Privateer, you take over the role of a (choke) privateer based in the Gemini sector of the Wing Commander universe.
Also, what should I describe it for – everybody already knows it! Then again, maybe not really everybody. What can I write about such an immensely popular game which hasn't already been said. Views: 45017 Screenshots Review by Mr Creosote () Theme: Business / Flight / Pirates / Science Fiction / War Alternate Titles: Wing Commander: Privateer